Whole System Design Process
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See more at http://www.aboutus.org/3DN_Introduction
Ecology teaches us that complexity increases productivity and stability. The more species living in a given space the more each contributes to the well being of the whole.
Where any given resource can be used for more than one purpose, ecomomies of complexity can be achieved.
The simple example is co-generation. If you are going to create heat to produce electricity, the remaining heat after the steam turns the turbine can be used for another purpose. Two outputs from the same input increase total production.
Rather than integrate a company vertically or horizontally, or some combination, it is possible to think of integrating spherically. To the extent possible, design systems that internally produce what is consumed. Each time you create a production/consumption cycle within the system, it is an energy loop or a feed back loop. The more loops you can design into the system, the more you can save in cash costs for shipping, middlemen etc. You create "economies of integration". Its also fun, sort of like designing a Rube Goldberg contraption.
I like designs that approach self-sufficiency. Ideally, once the system is in place (and paid for) no further interaction with other systems (the larger economy) would be required. In that ideal case, (Total spherical integration) the system would only interact with other systems when the interaction was highly profitable. (Why work harder than you need to unless its going to be worth your while). As a practical matter, we are probably talking about a partial spherical integration with a component that offers goods and services to others in order to purchase those goods and services that cannot be produced internally.
Another reason to design for sale of goods and services is the possibility for growth. Profitable interactions in the larger economy allow the system to acquire new resources and expand production capacity. Profit would also create the possibility for reproducing (franchising) the system into new locations.
In a "whole" "balanced" system, all producers are also consumers and everything that is produced is also consumed. Such is an ecosystem prior to human intervention. All life dies and is recycled into new life through decay.
For the first ___ billion years of life on earth, there was an imbalanced system in which the waste product of certain algea (oxygen) was poisonous to the prevailing bacterial life forms. Life evolved to create creatures that would utilize this waste product (animals) and close the production loop with consumption.
A sustainable system is a whole balanced system. Design is easier at smaller scales with less complexity. Designing for space for "natural" systems to do their own thing simplifies design. Nature will arrange itself and we need only look to avoiding waste through cycling waste.


